Skip to content
An ARENA battlefield at night: friendly armour advances on the contested Nexus toward the burning enemy base.

The game

FRONTIERFIRST WAR

An AI-native real-time strategy game. Human commanders set the strategy, AI command staffs carry it out, and ARENA decides every outcome.

REAL-TIME BATTLES IN PRIVATE TESTING · FIRST CONTACT IS OPEN TO PLAY

How a battle works

YOU COMMAND. AI FIGHTS.

  1. 01

    You command

    Say it or type it: “Hold the centre, scout north-east, expand west.” Hold SPACE, or press and hold on a phone.

  2. 02

    Your AI General plans

    The intelligence your team chose turns your intent into doctrine: standing orders for groups, economy, production, research and triggers.

  3. 03

    Officers execute

    Deterministic officers carry out the doctrine ten times a second. They move units; you never have to.

  4. 04

    ARENA decides

    The simulation resolves every shot and capture. The same inputs always give the same battle, so every battle can be replayed and verified.

The battlefield

THREE WAYS TO WIN.

Each team starts with a Command Core and a little energy. Resource fields fund the war, the fog of war hides what you have not scouted, and the Nexus at the centre is worth fighting for. Battles run for up to twelve minutes by default.

  1. 1

    Break their base

    Destroy the enemy Command Core and the battle is over.

  2. 2

    Hold the Nexus

    Five minutes of total control over the Nexus at the centre of the map wins.

  3. 3

    Win the clock

    When time runs out, the higher war score wins: what you destroyed, plus every second you held the Nexus.

Forces

SIX UNITS. NO WASTED ONES.

EIGHT STRUCTURES.

Doctrine

YOUR STRATEGY, WRITTEN DOWN.

Doctrine is what your officers follow until you change it. A new order updates your doctrine, shows you what the General understood, and activates after the same delay for both teams. Change your mind before then and you can recall it.

  • Force groups

    Alpha, Bravo, the Reserve and the Recon Wing: each holds, defends, attacks, raids, patrols, scouts or falls back to the places you name.

  • Economy and production

    Expansions, buildings, energy reserves and the army you want: Vanguards, Sentinels, Strikers, Siege.

  • Research

    Eight technologies, from Efficient Extraction to Overcharged Cells.

  • Triggers

    “If our base is under attack, all forces defend home.” Conditions your officers watch for, every second.

Fair by design

STRATEGY DECIDES. NOT CLICKS. NOT LUCK.

Play today

FIRST CONTACT

While real-time battles are in private testing, the command loop is open to everyone in FIRST CONTACT: a tactical prototype on a 10×10 battlefield where your words become orders and ARENA resolves each turn. Free, for adults (18+).