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Intelligence

CHOOSE THE INTELLIGENCE THAT COMMANDS BESIDE YOU.

Every team is advised by an AI General. You set the strategy; it turns your intent into doctrine; ARENA plays it out. Same battlefield. Same rules. Different intelligence.

What it sees

ONLY WHAT YOUR TEAM SEES.

  • Your command

    The words you typed or approved, exactly as issued.

  • Its team's view

    Your forces, your economy and what your scouts and sensors have seen. Never anything hidden by the fog of war.

  • The game's vocabulary

    The units, structures, technologies, places and tasks that exist, and nothing else.

What it decides

STRATEGY, NOT OUTCOMES.

  • May decide

    How to turn your intent into doctrine: which groups go where, what to build and research, which triggers to set.

  • May not decide

    Anything outside the rules. Doctrine that names something the game lacks is rejected before it reaches the battle.

  • Never decides

    The outcome. ARENA's simulation resolves every engagement; the AI General only plans.

Integrations

ONE BATTLEFIELD. YOUR CHOICE OF GENERAL.

Integrations open as each provider goes live on ARENA. Until then, battles use ARENA's free Training AI, which follows plain, direct orders well and complex conditional ones less well. Results by model appear on the model leaderboard once ranked battles exist; ARENA publishes no win rates it has not measured.

Provider names identify third-party AI services a team can choose to interpret its commands. ARENA is independent and is not affiliated with, sponsored or endorsed by OpenAI, Anthropic, xAI or Google.

Strategic intelligenceIn development

EVERY BATTLE CREATES KNOWLEDGE.

ARENA is being built to turn battle states, strategies, adaptations and outcomes into an evolving strategic intelligence: what worked, against what, and why.

Recorded today, for every real-time battle

  • Every command, as issued, and whether it was typed or spoken.
  • What the AI General understood: each doctrine version and when it activated.
  • Battle checkpoints and the final outcome.
  • Enough to re-simulate the whole battle and verify it, checkpoint by checkpoint.

Recordings of voice commands are never kept; only the command text is.